Friday, November 5, 2010

Research Assignment - Final Video

Research Assignment - Information & Subject

For my tutorial I have chosen to look at way of making Crysis Environments look more interesting and real. That is why I have chosen to demonstrate how to spawn sharks in the environment. I am aware that some people may find this irrelevant and out of context for most environments however always remember that ‘every little detail counts’. I chose this topic for two reasons, firstly the fact that I didn’t really have much time to explore vast differences in EXP1 and EXP2 due to personal reasons and secondly because after doing it numerous times myself I realised that it contains a few little aspects from lots of different items. It contains shape parameters, entity triggers, water kill events and some flowgraph work.

Although it is simple in theory it is actually very unique and different to many tutorials available. When I was searching out how to do this originally it took me ages only to find a PDF document that gave a rough overview of what to do. It is also different as it does not require a simple ‘drop in’ from the Roll Up Bar as most circumstances do.

Do this tutorial takes the user through many small features of the program while not overloading them with countless intricate details. It also allows for personal expansion and experimentation. At many of the stage throughout the tutorial the viewer could adopt their own steps or change their process in order to create something entirely different.

Overall I feel that my tutorial is great as it allows viewers to learn something interesting and fun, something that is easily adapted and something that teaches a little bits of many different aspects and features that can be used to create many wonderful and fascinating effects.

References
I must however acknowledge the original document in which I learnt how to do this. The original document is available in the filefront link. I’m not sure where exactly I received the document.

Research Assignment - Link to File Front

Link to File Front:
http://www.filefront.com/17479053/BENV2423 - Research Assignment.zip

EXP2 - The Final Video Clip

EXP2 - Links to Filefront and Warehouse

FileFront Link:
http://www.filefront.com/17478951/BENV2423 - EXP2 Levels, Objects & Other.zip

Google Warehouse Link:
http://sketchup.google.com/3dwarehouse/details?mid=1cba6b76557a0838eade8b3353931655

EXP2 - Brief for Porosity Lens

For my 'Porosity Lens' I have chosen to observe the ways in which humans interact with sound and time. Often we are influenced by the sounds we hear around us for example we know that if we hear a siren, whether its police, ambulance or fire we know that a serious event has occurred and if we are driving for instance we know to let the car/truck pass us. Therefore sounds influence our lives and activities more then what we subconsciously think.

Our choices in life also effect the people around us. Lifestyle, day-to-day, career choices are just three examples of choices that we make in life that effect not only the people around us but also other random people connected someway to our choices.

This is why I have chosen to mimic the day to day lives of human beings and demonstrate the effects of choice of sound and time others.

Part I: As the characters move throughout the environment their choice of sound effect the player and his attributes and capabilities. Time is also encountered and recorded by how long one attribute stays with the player before it is changed.

Part II:
As the characters move throughout the environment their choice preferred sound is recorded and documented by lights below. It is there that the influence time is also important for each time a character chooses to hear a sound it is recorded.

Part III: Travelling faster than sound is light. Therefore using light to document travel that is faster than the sounds of the environment?

Part IV: A hypothesis rather than a recordable event. It is possible that with general life as hectic and chaotic as it is these days, forgetting to slow down to hear the sounds of life and making time to hear them could be deadly. After my resent experience it is sometimes important to slow down and enjoy life for what it is in the moment.

EXP2 - Three video clips demonstrating Mastery










Week 8 – Week 12

Week 8 – Week 12
Well what an adventurous and eventful period of time. My parents had just left for a 7 week ‘once in a lifetime’ trip in Europe and Africa, and I also endured one of the most painful and hard experiences of my life. On Monday the 13th September (first day back after mid semester break), while at uni, my lung collapsed technically called a 'pneumothorax'. 8 days, 2 operations (pleurodisis), 2 chest tubes, 2 hospitals, a few tears (I’ll admit it) and lots of drugs later I left hospital. Only to return 3 weeks later with an infection somewhere around my heart and other lung. 2 days later I left hospital AGAIN.

Now I could lie and do entries in my blog saying that I did exercises and researched things etc but I’m just going to be honest and admit the truth that from week 8 to the start of week 12 a didn’t look at one bit of uni work.

So whoever reads this I am not looking for sympathy or trying to make a dramatic excuse I just thought it would be easier to explain the situation for what it was.

Tuesday, November 2, 2010

PROBLEMS, driving me insane

I really dont know why Crysis is being so difficult!! This flow graph is set up on my trigger. I right click 'add selected entity' and it adds that still with the name , should it not be called the name of the proximity trigger????

Oh dear....