Friday, November 5, 2010
Research Assignment - Information & Subject
Although it is simple in theory it is actually very unique and different to many tutorials available. When I was searching out how to do this originally it took me ages only to find a PDF document that gave a rough overview of what to do. It is also different as it does not require a simple ‘drop in’ from the Roll Up Bar as most circumstances do.
Do this tutorial takes the user through many small features of the program while not overloading them with countless intricate details. It also allows for personal expansion and experimentation. At many of the stage throughout the tutorial the viewer could adopt their own steps or change their process in order to create something entirely different.
Overall I feel that my tutorial is great as it allows viewers to learn something interesting and fun, something that is easily adapted and something that teaches a little bits of many different aspects and features that can be used to create many wonderful and fascinating effects.
References
I must however acknowledge the original document in which I learnt how to do this. The original document is available in the filefront link. I’m not sure where exactly I received the document.
Research Assignment - Link to File Front
EXP2 - Links to Filefront and Warehouse
Google Warehouse Link:
EXP2 - Brief for Porosity Lens
Our choices in life also effect the people around us. Lifestyle, day-to-day, career choices are just three examples of choices that we make in life that effect not only the people around us but also other random people connected someway to our choices.
This is why I have chosen to mimic the day to day lives of human beings and demonstrate the effects of choice of sound and time others.
Part I: As the characters move throughout the environment their choice of sound effect the player and his attributes and capabilities. Time is also encountered and recorded by how long one attribute stays with the player before it is changed.
Part II: As the characters move throughout the environment their choice preferred sound is recorded and documented by lights below. It is there that the influence time is also important for each time a character chooses to hear a sound it is recorded.
Part III: Travelling faster than sound is light. Therefore using light to document travel that is faster than the sounds of the environment?
Part IV: A hypothesis rather than a recordable event. It is possible that with general life as hectic and chaotic as it is these days, forgetting to slow down to hear the sounds of life and making time to hear them could be deadly. After my resent experience it is sometimes important to slow down and enjoy life for what it is in the moment.
Week 8 – Week 12
Well what an adventurous and eventful period of time. My parents had just left for a 7 week ‘once in a lifetime’ trip in Europe and Africa, and I also endured one of the most painful and hard experiences of my life. On Monday the 13th September (first day back after mid semester break), while at uni, my lung collapsed technically called a 'pneumothorax'. 8 days, 2 operations (pleurodisis), 2 chest tubes, 2 hospitals, a few tears (I’ll admit it) and lots of drugs later I left hospital. Only to return 3 weeks later with an infection somewhere around my heart and other lung. 2 days later I left hospital AGAIN.
Now I could lie and do entries in my blog saying that I did exercises and researched things etc but I’m just going to be honest and admit the truth that from week 8 to the start of week 12 a didn’t look at one bit of uni work.
So whoever reads this I am not looking for sympathy or trying to make a dramatic excuse I just thought it would be easier to explain the situation for what it was.
Tuesday, November 2, 2010
PROBLEMS, driving me insane
Sunday, August 29, 2010
Links to SketchUp Model and Crysis Levels
SketchUp Model: http://sketchup.google.com/3dwarehouse/details?mid=5f66e870125467bbeade8b3353931655
Crysis Levels: http://www.filefront.com/17247381/3330333_levels.zip
Crysis Objects: http://www.filefront.com/17247391/3330333_objects.zip
High Quality version of my Video: http://www.filefront.com/17248102/BENV2423 Explosion and Porosity Machinima Video.zip
Saturday, August 28, 2010
Final Submisson: Information
General Information
- There are 2 separate explosions I am testing. The first explosion has an effect scale of 0.5 while the second explosion has an effect scale of 2.
- I chose to film it at night cause it looked better and more effective.
- It was a fun experiment.
Aim for Experiment:
My aim for this experiment was fairly simple. I wanted to use explosions to blow up walls made of blocks. Each of the blocks in the wall would weigh the same but the weight wall would be different in accordance with the number on the blocks (weight in mass and density = 1). The walls were located in the Town Hall structure that we got and I wanted to see what happens to the blocks and the structure after the explosions. I was curious to see the reaction of each of the weights and the effect it would have on the environment and within the Town Hall structure.
Hypothesis:
I propose that the lighter blocks will cause the greatest effect on the structure interrupting its space, while the heavier blocks will only slightly move and have little effect.
Keys:
The keys to move all the objects in my Crysis level are:
h - move the stairs.
b - to active the bomb sequence.
u - move the first platform on the ramp. j - to return it to its original position.
i - move the second platform on the ramp. k - to return it to its original position.
o - move the third platform on the ramp. l - to return it to its original position.
p - move the last platform on the ramp. (this loops around and returns to the original position.
Sample Pictures and Videos:
Platforms
Ramps
Landscape and Environment
Thursday, August 26, 2010
Wednesday, August 25, 2010
Wednesday, August 18, 2010
Week4 c: Description of my Machinima Documentary
Week4 b: Sony Vegas Demo 2
Week4 a: Sony Vegas Demo
Thursday, August 12, 2010
Week3 g: Use the FlowGraph Editor to Move an Entity
Week3 f: Using Constraints to Link Entities
Week3 e: Using Trackview to Move an Entity
Week3 d: Using Rope to Link Two Entities
Wednesday, August 11, 2010
Week3 a: Animating Time of Day
Saturday, August 7, 2010
Week2 c: Hypothesis and Explosion
Hypothesis: I propose that each of the tanks will crash through the house causing 3 explosions.
Result: As you can see the first 2 tanks crashed through the house causing it to break but it was the 3 tank that cause the explosion.
Week2 b: Adding Archetype Entities and Other Objects
Thursday, August 5, 2010
Week2 a: Ramps & Platforms in SketchUp and Crysis
Wednesday, August 4, 2010
Week1 c: Landscape Development continued...
Week2 d: More Test Explosions
Barrel Explosion followed by a C4 Explosion..
Explosion followed by a Tornado..
A tornado destroying a few buildings..
Driving a car into a tornado..
Friday, July 30, 2010
Week1 b: Video Clip of Environment-in-Progress
Part 1:
Part 2: