Friday, November 5, 2010

Week 8 – Week 12

Week 8 – Week 12
Well what an adventurous and eventful period of time. My parents had just left for a 7 week ‘once in a lifetime’ trip in Europe and Africa, and I also endured one of the most painful and hard experiences of my life. On Monday the 13th September (first day back after mid semester break), while at uni, my lung collapsed technically called a 'pneumothorax'. 8 days, 2 operations (pleurodisis), 2 chest tubes, 2 hospitals, a few tears (I’ll admit it) and lots of drugs later I left hospital. Only to return 3 weeks later with an infection somewhere around my heart and other lung. 2 days later I left hospital AGAIN.

Now I could lie and do entries in my blog saying that I did exercises and researched things etc but I’m just going to be honest and admit the truth that from week 8 to the start of week 12 a didn’t look at one bit of uni work.

So whoever reads this I am not looking for sympathy or trying to make a dramatic excuse I just thought it would be easier to explain the situation for what it was.

Tuesday, November 2, 2010

PROBLEMS, driving me insane

I really dont know why Crysis is being so difficult!! This flow graph is set up on my trigger. I right click 'add selected entity' and it adds that still with the name , should it not be called the name of the proximity trigger????

Oh dear....

Sunday, August 29, 2010

Links to SketchUp Model and Crysis Levels

Below are links to my SketchUp Model in Google Warehouse, my Crysis Levels and Objects Folders and a link to a High Quality version of my video posted on Youtube.

SketchUp Model: http://sketchup.google.com/3dwarehouse/details?mid=5f66e870125467bbeade8b3353931655

Crysis Levels: http://www.filefront.com/17247381/3330333_levels.zip

Crysis Objects: http://www.filefront.com/17247391/3330333_objects.zip

High Quality version of my Video: http://www.filefront.com/17248102/BENV2423 Explosion and Porosity Machinima Video.zip

Final Submission: Machinima Video

Here it is.. Enjoy..



Saturday, August 28, 2010

Final Submisson: Information

General Information
- There are 2 separate explosions I am testing. The first explosion has an effect scale of 0.5 while the second explosion has an effect scale of 2.
- I chose to film it at night cause it looked better and more effective.
- It was a fun experiment.


Aim for Experiment:
My aim for this experiment was fairly simple. I wanted to use explosions to blow up walls made of blocks. Each of the blocks in the wall would weigh the same but the weight wall would be different in accordance with the number on the blocks (weight in mass and density = 1). The walls were located in the Town Hall structure that we got and I wanted to see what happens to the blocks and the structure after the explosions. I was curious to see the reaction of each of the weights and the effect it would have on the environment and within the Town Hall structure.


Hypothesis:
I propose that the lighter blocks will cause the greatest effect on the structure interrupting its space, while the heavier blocks will only slightly move and have little effect.


Keys:
The keys to move all the objects in my Crysis level are:
h - move the stairs.
b - to active the bomb sequence.
u - move the first platform on the ramp. j - to return it to its original position.
i - move the second platform on the ramp. k - to return it to its original position.
o - move the third platform on the ramp. l - to return it to its original position.
p - move the last platform on the ramp. (this loops around and returns to the original position.

Sample Pictures and Videos:









Platforms


Ramps


Landscape and Environment

Thursday, August 26, 2010